The Clubhouse · Summer Camp 2026 Operations Kit
THE CLUBHOUSE PHOENIXVILLE

Summer Camp 2026
Daily Operations Kit


June 8 – August 21 · Ages 3–12 · 9:00 AM – 2:30 PM (Extended to 4:00)

How to use this kit. Print the Opening and Closing checklists fresh each day — initials and times make accountability automatic. The Daily Routine stays the same all summer; only the number of groups changes with headcount. Each Friday, fill in the Weekly Prep Sheet and hand it to your counselors. The Weekly Idea Menu is a menu, not a script — counselors pull from it or bring their own, so the day never depends on one person's plan.

The rhythm is the product. Same flow every day, Monday through Friday, week 1 through week 11. That predictability is what lets kids relax and what makes the day run itself.

DAILY · PRINT ONE PER DAY

Opening Checklist

All three of us in at 8:30. That hour before drop-off is what makes the day calm instead of scrambling.

Date    Theme week    Group tier today (1 / 2 / 3)

The open, minute by minute

TimeWhatWho
8:30All in — Nicole, Gianna, Abigail. Unlock, lights, AC, safety walk.All three
8:355-minute huddle — roster & headcount, today's blocks, allergies, early pickups, booster opt-ins, who's on what.All three
8:4010 minutes to set stations — gather and stage everything each station needs to be ready.Gianna & Abigail
9:00Drop-off. Nicole greets parents at the door. One staff is Kid Greeter; the other oversees free play across the nook, studio & zen den.See roles below

Drop-off roles

Nicole

Parent greeter

  • Greet each family by name
  • Confirm today's pickup person
  • Catch anything a parent shares (rough morning, tired, etc.)
Kid Greeter

Brings kids in

  • Walk each camper in
  • Hang backpack
  • Shoes off
  • Get them settled & pointed to a table
Tabletop

Holds the room

  • Oversee free play across the nook, studio & zen den
  • Keep early arrivals calm & busy
  • One sightline covers all three open zones

Assign Kid Greeter & Tabletop in the 8:35 huddle (note it on the prep sheet). Trade off across the week so both counselors learn both.

TaskDoneInitials
Building & safety
Unlock, lights on, set temperature / AC
Walk every zone for hazards — turf, foam pit, studio, book nook, zen den, bathrooms, outdoor & garden
First-aid kit accessible · emergency binder out · EpiPens / meds checked & stored
Outdoor area checked · tent popped up · weather call made for the day
8:35 huddle — roster & the day's plan
Pull today's Sawyer roster — confirm headcount, set the group tier
Flag allergies, early pickups, extended-day kids, and Camp Cuts (if scheduled)
Note the reading & math support kids on today's roster (Tue/Thu pull)
Assign today's Kid Greeter & Tabletop · review Activity Block 1
8:40 — set stations (Gianna & Abigail)
Activity Block 1 materials staged per prep sheet
Nook, studio & zen den set for free play / coloring on arrival
Spot-check bathrooms — hand towels, toilet paper, freshness
Teen loft set & reserved for Clubhouse Mornings families (Mon / Wed / Fri)
Calm entry music on
9:00 — drop-off
Nicole: greet each family by name · confirm today's pickup person
Kid Greeter: bring each camper in — backpack hung, shoes off, settled
Free-play lead: oversee the nook, studio & zen den, keep arrivals settled
Final scan: kids present matches the roster count
DAILY · PRINT ONE PER DAY

Closing Checklist

Standard pickup is 2:30. Abigail hands the extended crew to Gianna, then shuts down foam pit, teen loft & cocina (30 min after kids leave, before her shift ends). Gianna runs the late crew to 4:00, then vacuums the turf (scheduled to 4:15). Nicole shuts down the quiet zones, bathroom & AC, and locks up — leaving at 4:15 with Gianna.

Date    Final count out

TaskDoneInitials
Closing circle & pickup (2:15–2:30) · all hands
Two-minute warning · closing circle — each kid names a favorite part & one thing that was hard
Clean-up jobs assigned · kids reset their own spaces
Each child released only to a Sawyer-verified adult — check the list every time
Belongings, water bottles, projects, lost & found set out
Abigail — wrap & shutdown (30 min after pickup, before shift ends)
Hand the late/extended-day campers to Gianna
Shut down foam pit
Shut down teen loft
Shut down cocina
Nicole — quiet zones & lockup (leaves 4:15 with Gianna)
Shut down nook
Shut down zen den
Shut down studio
Spot-check bathrooms — hand towels, toilet paper, freshness, wiped
Check / adjust AC
Materials restocked for tomorrow · shortages noted on prep sheet
Lights off · doors locked · alarm set
Gianna — late crew (kids out at 4:00, scheduled to 4:15)
Cover extended-day campers until 4:00 pickup
Quick vacuum of turf
Before everyone leaves
Incidents logged · parents texted on anything flagged today
60-second debrief — what worked, what to change tomorrow
What "shutting down a zone" means, every time: vacuum and swiffer the space, wipe down all surfaces, reset the room to its starting layout, and restock the materials for tomorrow. A zone isn't shut down until it's clean and ready to walk into fresh in the morning.
REFERENCE · POST IN STAFF AREA

The Camp Day

Same rhythm every single day. The theme changes the content; the structure never moves. Predictability is regulation.

The daily flow

TimeBlockWhat it is
9:00Drop-Off & Free PlaySettle in across the nook, studio & zen den — easy sightlines for the free-play lead.
9:30Block 1Mornings → foam pit. Yellow (littles 4–6) → turf. Blue (bigs 7–10) → tables (studio/cocina) for the themed make.
10:15Block 2 · SnackOwn snack 10:15–10:30, outside on the picnic tables (Mornings snack in the cocina).
10:30Block 3Mornings → outside. Yellow → foam pit. Blue → turf.
11:15Block 4Mornings → turf. Yellow → tables (themed make). Blue → foam pit.
12:00LunchOwn lunch 12:00–12:30, outdoor on the picnic tables as often as possible (keeps crumbs out). Mornings lunch in cocina, pickup 12:30.
12:30Recess PlayMornings leave at 12:30. Whole camp (Yellow + Blue) outside together for free recess, 12:30–1:15.
1:15Choice TimeThree stations, one lead each — Sports · Craft · Game. Kids choose. Tue & Thu: booster is the 4th option for opted-in kids.
2:00Pack Up + SnackOwn afternoon snack, organize belongings & projects, get ready for pickup.
2:15Wrap-UpClosing circle, celebrate wins, clean-up jobs.
2:30PickupStandard pickup. Extended-day campers continue to 4:00.
Two standing days, every week: Tuesday is water play (afternoon — send swimsuit, towel, water shoes) and Thursday is pizza make + bake in the cocina. Both are detailed in Weekly Fixtures below.

How it flexes by headcount

You asked to keep this flexible — here's the rule. The times never change. The only thing that scales is how many groups you split into and who leads each. Decide the tier from the morning roster count.

1–8

One group

  • 1–2 staff, all campers together
  • Scaffold within each activity — same project, easier & harder versions side by side
  • Littles get the simpler step; bigs get the challenge add-on
9–16

Two groups

  • Littles 3–6 + Bigs 7–12, one staff each
  • Stagger high-energy zones — one group in the foam pit while the other crafts, then swap
  • Mix the two for Movement & Games with intentional pairings
17+

Three groups

  • Littles 3–5 · Middles 6–8 · Bigs 9–12
  • Rotate through zones on a stagger so no collisions
  • All hands on deck; Nicole floats & covers breaks
"Group A" = whichever band a counselor is leading that day. On a 1-group day there's just the one. On a 2- or 3-group day, name them by age band (Littles / Middles / Bigs) on the prep sheet so kids and staff always know where they belong. No wandering — kids stay with their group; they choose within their space.
Zone-rotation logic (so groups never pile up): only one group in the foam pit, the studio, or the cocina at a time. Give a 2-minute warning, reset the space, then move. If you hear Nicole's voice, clap. No dead time between blocks.
PLAN · MON / WED / FRI

Clubhouse Mornings × Camp

On Monday, Wednesday, and Friday, Clubhouse Mornings (infants–age 5) runs in the building at the same time as camp. Here's how they share the space without colliding.

The non-negotiables

  • Mornings runs 9:30–12:30. Pickup at 12:30 — that staffer then rolls into camp's afternoon.
  • Mornings move on a fixed track: foam pit 9:30–10:15 → cocina snack 10:15–10:30 → outside 10:30–11:15 → turf 11:15–12:00 → cocina lunch 12:00–12:30 → pickup. Camp rotates around whichever space Mornings is in.
  • The teen loft is a camp space — Mornings never use it. The Blue group uses it for the 9:30 opening craft/board game.
  • Camp is drop-off only. Mornings parents may be in the building (loft); camp parents are not past drop-off.
  • Three bands: 18 mo–3 (Mornings), camp 4–6, camp 7–10. Keep them distinct — don’t merge the Mornings littles into camp mid-morning.

Zone plan during the overlap window

ZoneMornings (18 mo–3)Camp (4–10)
Foam pit / slideBlock 1 (9:30–10:15)Yellow Block 3 · Blue Block 4
CocinaSnack 10:15–10:30 · Lunch 12:00–12:30Tables for the make (between Mornings' uses)
OutsideBlock 3 (10:30–11:15)Snack & lunch picnic tables; recess after 12:30
TurfBlock 4 (11:15–12:00)Yellow Block 1 · Blue Block 3
Teen loftNever — camp spaceFree-play & table activities
TurfShort shared windows, staggeredSnack + Outdoor, Movement
Book nookQuiet play / wind-downLunch downtime, booster pulls
Maker spaceSimple sensory craftActivity Blocks
Outdoor / gardenSupervised short visitsOutdoor block, garden projects

Staffing & coverage

Confirm before each M/W/F

  • Who is dedicated to Mornings (stays with the littles, doesn't get pulled into camp)?
  • Who covers camp open + first block?
  • One named adult owns the shared-zone schedule so foam pit / turf never double-book.

The handoff rhythm

  • Mornings runs 9:30–12:30; pickup at 12:30, then that staffer joins camp's afternoon.
  • As Mornings wraps, that staffer resets the loft and shared zones for the rest of camp's day.
  • Note Mornings drop-ins / membership kids on the same daily roster scan.
Fill in the blanks: assign the Mornings lead and the shared-zone owner on the weekly prep sheet so it's decided before Monday, not during the morning rush.
REFERENCE · POST IN STAFF AREA

The Week at a Glance

The daily timeline never changes — that's the point. What rotates is which group is in which zone, so no one's stuck and nothing double-books.

The rotation rule: across Blocks 1, 3, and 4 each camp group gets one foam pit block, one table block, and one turf block. Mornings move on their own track (foam pit → cocina → outside → turf → cocina), so camp simply takes whatever the littles aren't using. Nothing double-books.

The daily timeline (same Mon–Fri)

TimeBlockTransition cue
9:00–9:30Drop-off & free play — nook, studio, zen denRolling arrival; Kid Greeter settles each camper
9:30Block 1 · Mornings → foam pitYellow → turf · Blue → tables (make)
10:15Block 2 · Snack — outside, picnic tables2-min warning → snack outside (to 10:30)
10:30Block 3 · Mornings → outsideYellow → foam pit · Blue → turf
11:15Block 4 · Mornings → turfYellow → tables (make) · Blue → foam pit
12:00Lunch — outdoor picnic tables · Mornings pickup 12:30Own lunch outside (to 12:30)
12:30Recess Play — full group outsideWhole camp outside together (to 1:15)
1:15Choice Time — Sports · Craft · Game (Tue/Thu booster)One lead per station; kids choose
2:00Pack Up + SnackOwn snack, organize belongings, get ready
2:15Wrap-Up & Closing Circle2-min warning → clean-up jobs
2:30Pickup — standard day ends (Abigail wraps)Extended-day campers continue to 4:00 (Gianna)

The block rotation — who's where in Blocks 1, 3 & 4

Three rotation blocks, three zone types. Each group cycles through all three so everyone gets the foam pit, a table block, and the turf — every day. This is the fixed pattern (it works around the Mornings track):

GroupBlock 1 · 9:30Block 3 · 10:30Block 4 · 11:15
Yellow · 4–6TurfFoam pitTables (make)
Blue · 7–10Tables (make)TurfFoam pit
MorningsFoam pitOutsideTurf
Why it never collides: when Yellow has the foam pit (Block 3), Blue is on the turf and Mornings are outside. When Blue has the foam pit (Block 4), Yellow is at tables and Mornings are on the turf. No two groups share a space in any block.

Scaling the rotation by headcount

1 group

Small weeks (e.g. June 8)

  • One group flows through all spaces
  • Foam pit → tables → turf across the blocks
  • Still scaffold within activities
2 groups

The grid above

  • Yellow & Blue rotate Blocks 1/3/4
  • Foam pit · table · turf each
  • The grid above is the pattern
3 groups

Full weeks

  • Add a 3rd band (e.g. split the littles)
  • Same three zone types — stagger the rotation order
  • Each band still hits foam pit, table & turf

Where the themed "make" happens

The themed creative work happens during each group's table block — Blue at Block 1 (9:30), Yellow at Block 4 (11:15). Set the make-space per the week (cocina for Top Chef, studio for Color Blast — see the Idea Menu). The foam pit, turf, and outdoor blocks are the active half; the table block is where the day's make happens.

Transition mechanics (rough timing)

  • Budget ~5 minutes per transition. 2-minute warning → "freeze, eyes on me" → quick space reset → move as a group.
  • Stagger groups by 2–3 minutes so doorways and zones don't jam — littles move first, bigs follow.
  • Reset before you leave a zone, not after you arrive at the next one. The space should be ready for whoever's in next.
  • No dead time. The next block's lead is set up and waiting before the group arrives.
SAMPLE DAY · WEEK 1 · ~18 KIDS

A Day, Mapped

A worked example of how the three bands move through the building without colliding. This is the structure — where each group is and when. What they do in each space is the counselors' call (see the Idea Menu).

The bands & who’s on them. Mornings 18 mo–3 (9:30–12:30) · Camp 4–6 · Camp 7–10. Split your 18 across the three, keeping the Mornings group the smallest ratio. Suggested: one staff dedicated to Mornings until 12:30 (then rolls into camp PM), one staff on each camp band, Nicole greeting at the door then floating to cover breaks and block transitions.

TimeMornings · 18 mo–3Camp · 4–6Camp · 7–10
9:00— not here until 9:30 —Free play — nook/studio/zen denFree play — nook/studio/zen den
9:30
Block 1
Foam pitTurfTables (make)
10:15
Block 2
Cocina — snackSnack — outside picnicSnack — outside picnic
10:30
Block 3
OutsideFoam pitTurf
11:15
Block 4
TurfTables (make)Foam pit
12:00Cocina — lunch, then 12:30 pickupOutdoor lunch (picnic)Outdoor lunch (picnic)
12:30Pickup · staff joins camp PMRecess — full group outside
1:15Choice Time — Sports · Craft · Game (one lead each)
2:00Snack & pack upSnack & pack up
2:15Wrap & closing circleWrap & closing circle
2:30Pickup (extended to 4:00)Pickup (extended to 4:00)
Why nothing collides: Mornings hold foam pit (B1) → cocina snack → outside (B3) → turf (B4) → cocina lunch → 12:30 pickup. Camp rotates around them: Yellow (turf→foam pit→tables) and Blue (tables→turf→foam pit) each get all three zones, and the one Mornings is in is never on the camp menu that block. Snack & lunch go outside on the picnic tables. After 12:30 it's all camp — recess outside, then choice stations.

Ratios: keep the Mornings (18 mo–3) band smallest. If Monday's 18 splits roughly 5 / 6–7 / 6–7 across the bands, that's about 1:6 with three staff — tighten the littles' group first if you can.

The activities are not on this page. The schedule is just the where-and-when. What happens in each space is the counselors' to choose — pull from the Idea Menu, or run your own. The day never depends on one person's lesson plan.
OPT-IN ADD-ON · TUE & THU

Reading & Math Boosters

Optional, paid add-on: 2×/week, 30 minutes, small groups of 3–5. Families opt in at registration. Always optional, never the point — but for the families who pay for it, it should feel worth it.

When & where

  • Tuesday and Thursday, during Choice Time (1:15–2:00). The booster is the 4th station — pull the opted-in kids to the nook/studio; everyone else picks Sports, Craft, or Game.
  • Reading happens in the book nook (calm, your library is right there). Math at a maker-space table (room to use manipulatives).
  • Group by level, not just age — your special-ed read on a kid in five minutes is the whole advantage here. Keep groups to 3–5.

The 30-minute shape (same both subjects)

MinReadingMath
0–5Warm-up: sight-word or sound gameNumber talk / quick mental warm-up
5–20Leveled text — decoding or comprehension focusHands-on concept with manipulatives
20–28A game that practices the skillA game that practices the skill
28–30Wrap: one thing we got better at todayWrap: one thing we got better at today
Tie it to the week. Boosters should ride the theme, not feel like school. Each week in the Idea Menu below has a "Booster tie-in" so reading & math grow straight out of what camp is already doing — recipe fractions during Top Chef, clue-decoding during Code Breakers, price-and-profit during Maker's Market.

Show parents the value

A paid add-on needs a visible return. Send a quick note home on booster days — three lines is plenty:

Camper   Date   Reading / Math
Today we worked on
A win I saw
Try at home

Who leads boosters: Nicole or the counselor with the strongest academic background. Lock the lead on the weekly prep sheet.

SYSTEM · FOR GIANNA & ABIGAIL

Weekly Rollout

Two counselors, one simple loop. The goal: by Monday morning, nobody is guessing. Everyone knows the theme, their group, and the day's blocks.

The weekly loop

WhenWhoWhat
Thu / FriNicoleFill in next week's Prep Sheet — theme, daily blocks, materials, groups, booster leads, special days (Camp Cuts, garden). Hand a copy to Gianna & Abigail.
Fri closeAll10-minute end-of-week debrief: what worked, what flopped, what to restock.
WeekendCounselorsRead the prep sheet. Flag anything unclear by text before Monday.
Mon 8:30Lead of the dayRun the open from the Opening Checklist + prep sheet. Confirm the day's group tier.
Each PMLead of the dayNote shortages & tweaks on the prep sheet for tomorrow.

Roles, kept simple

Named "Lead of the day"

Rotate it. The lead owns the open, the closing checklist, and is the point person if Nicole is off-site. Same level, same pay — it's just who's driving that day.

Everybody, every day

Lead your group, keep transitions tight, reset spaces, eat with the kids at lunch, document anything a parent will hear about. You work as a team.

Weekly Prep Sheet

Print one per week. Nicole fills the top; counselors run the day from it.

Week of   Theme

This week's goal / feeling

DayThemed Block (10:30)Afternoon (12:30)Group lead(s)
Mon
Tue
booster
Wed
Thu
booster
Fri

Materials to prep / buy

Booster groups & lead

Mornings lead + shared-zone owner (M/W/F)

Special notes — Camp Cuts, allergies, garden, early pickups

CONTENT ENGINE · ALL 11 WEEKS

Weekly Idea Menu

This is a menu, not a script. Gianna & Abigail own the day — pull an idea from here, riff on it, or run something better of your own. It exists so the week never depends on anyone handing you a plan. Every idea uses spaces, rooms & supplies we already have (see the Materials Library).

Use what we have — our spaces & gear Or try — a low-lift idea Booster tie-in — reading & math from the theme
How to use it: glance at the week's ideas during your Friday prep, pick what excites you, and slot it into whatever space your group is in that block (the schedule tells you where). No pressure to use any of it — your own idea is just as good.

Color Blast 2.0

WEEK 1 · JUNE 8–12
Tie-dye, watercolor, and rainbow everything — they go home color-stained and grinning.

Use what we have

  • Tie-dye kit in the outdoor messy zone
  • Watercolor painting in the studio
  • Sidewalk chalk rainbows outside
  • Foam-pit color-ball sorting races

Or try

  • Rock painting in bright colors (bamboo & rocks)
  • Sort pony beads by color into patterns
  • Color scavenger hunt on the turf
  • Bubble & chalk station outside

Booster tie-in

  • Reading: color word families, rainbow picture books
  • Math: sort & graph by color, bead pattern ratios (2 blue : 1 yellow)

Top Chef Kids

WEEK 2 · JUNE 15–19
Real cooking, real taste tests — snacks and pizzas they actually made.

Use what we have

  • Kids kitchen set for pretend prep & play
  • Cocina for real prep + Thursday pizza
  • Garden harvest: herbs & veg into recipes

Or try

  • Taste-test “judging” challenges
  • “Plate it pretty” presentation round
  • Build a play restaurant in the loft with recyclables & dress up

Booster tie-in

  • Reading: follow a recipe, sequence the steps, food vocabulary
  • Math: measuring & fractions, doubling a recipe
Pizza is every Thursday (make + bake) — see Weekly Fixtures for the full flow. On Top Chef week it's the signature project; other weeks it still runs as the Thursday tradition in the cocina. Allergy check first — flag gluten & dairy on the roster and send the dietary-friendly note home in the weekly email.

Survivor: Clubhouse Island

WEEK 3 · JUNE 22–26
Teams, challenges, and grit — earn the win on the turf and the gym circuit.

Use what we have

  • Gym circuit as challenges: balance beam, stepping stones, bar, tumbling barrel
  • Turf team relays
  • Giant Jenga & life-size Tetris as “immunity” challenges
  • Garden “survival” planting

Or try

  • Foam-pit team challenges
  • Build-a-shelter fort with blocks & recyclables
  • Tribe team games (no gear needed)

Booster tie-in

  • Reading: read the challenge clues, journal the day
  • Math: tally scores, time the challenges, measure distances

Red, White, Blue & YOU!

WEEK 4 · JUNE 29–JULY 3
A summer-splash, stars-and-stripes week (note the July 3/4 closure).

Use what we have

  • Water play with water guns
  • Sidewalk chalk in red/white/blue
  • Tie-dye in patriotic colors
  • Watercolor flags in the studio

Or try

  • Relay races & field games on the turf
  • Rock painting in theme colors (bamboo & rocks)
  • Bubble parade outside

Booster tie-in

  • Reading: short patriotic poems, write “one thing I’m proud of”
  • Math: counting & patterns (stars/stripes), simple symmetry

Movement & Mindset

WEEK 5 · JULY 6–10
Big-body movement balanced with calm — the gym circuit and the zen den.

Use what we have

  • Gym circuit: trampoline, beam, bar, barrel, stepping stones
  • Zen den + spinning sensory chairs for calm
  • Turf movement games & the foam pit

Or try

  • Stretch/yoga flow in the zen den
  • Balance challenges on the beam & stepping stones
  • Quiet book corner in the nook

Booster tie-in

  • Reading: feelings & mindfulness books, gratitude writing
  • Math: time movement intervals, pattern a stretch flow

Sports & Craft Mashup

WEEK 6 · JULY 13–17
Play hard, then make something to show for it.

Use what we have

  • Soccer (balls & goals) + pickleball (net & paddles) on the turf
  • Metal stamping a “medal” or tag
  • Air-dry clay sport figures

Or try

  • Mini tournament / bracket
  • Design a team name with acrylic markers on recyclables
  • Clay-bead team bracelets

Booster tie-in

  • Reading: read the rules of a new sport, player profiles
  • Math: scorekeeping & stats, bracket math

International Travelers

WEEK 7 · JULY 20–24
Around the world without leaving the turf.

Use what we have

  • Dress up — costumes from around the world
  • Train table “journeys”
  • Kids kitchen world foods
  • Board games from different places

Or try

  • Build landmarks with blocks, Legos & recyclables
  • Learn a few words & a playground game from each country
  • Rock painting landmarks (bamboo & rocks)

Booster tie-in

  • Reading: country fact cards, world picture books
  • Math: count steps “travelled,” simple counting in other languages

Inventors & Entrepreneurs

WEEK 8 · JULY 27–31
Tinker, build, test, improve — little engineers at work.

Use what we have

  • Recyclables for invention building
  • Legos & blocks engineering
  • Train table mechanics
  • Foam pit / turf for testing

Or try

  • “Junk-box challenge” with recyclables
  • Design a ball run with blocks
  • Tabletop Tetris logic challenges

Booster tie-in

  • Reading: how-it-works books, label your invention
  • Math: measure & count parts, pretend budgeting

Maker's Market

WEEK 9 · AUG 3–7
Make it, price it, “sell” it — a week of little makers.

Use what we have

  • Pony & clay beads (bracelets / jewelry)
  • Air-dry clay creations
  • Metal stamping tags & charms
  • Acrylic markers on recyclables

Or try

  • Watercolor art cards
  • Pretend market in the loft (kids kitchen + dress-up shopkeepers)
  • Rock-painting “products” (bamboo & rocks)

Booster tie-in

  • Reading: make a sign & label your stall
  • Math: price tags, count pretend money, simple profit

Code Breakers & Clue Chasers

WEEK 10 · AUG 10–14
Mystery, logic, and clue-chasing all over the building.

Use what we have

  • Board games & bingo for logic
  • Tabletop Tetris
  • Hidden-clue hunts on the turf & outside
  • Sidewalk chalk secret codes

Or try

  • Build a maze with blocks
  • Foam-pit “search” challenges
  • Charades & guessing games (no gear)

Booster tie-in

  • Reading: decode clues, read the next hint
  • Math: number patterns, logic puzzles, bingo math

End-of-Summer Bash

WEEK 11 · AUG 17–21
The greatest hits of every week — the way summer should end.

Use what we have

  • Bring back the favorites: water play, tie-dye, giant Jenga & Tetris, foam pit, soccer & pickleball
  • Thursday pizza

Or try

  • Field-day relays on the turf
  • Talent show in the loft (dress up)
  • Chalk & bubble party outside

Booster tie-in

  • Reading: write a “best of summer” memory to take home
  • Math: vote & tally the favorite activity, plan party headcount
PULL-FROM-ANYTIME BANK

90s Summer Staples

Old-school fun, new-school design. The screen-free classics you can drop into any week — when a block ends early, the weather flips, or a theme just needs a breather. Don't reinvent the wheel; reach in here.

The weekly self-portrait — a recurring anchor

Every week, each camper builds one self-portrait, layering a new technique each day. By Friday it's a mixed-media piece they're proud of — and pinned together, they become a "wall of us" that grows all summer. Lives in the 1:00 afternoon block, low-prep, works for every age.

DayLayer
MonSketch — pencil outline of themselves
TueColor — watercolor or acrylic-marker fill
WedTexture — add bits of recyclables for hair & clothes
ThuBeads — pony & clay beads for collage details
FriFinish & display — name it, add to the wall, show it off
Scales by age: littles do simpler layers (big shapes, sticking on bits); bigs add detail and realism. Same project, scaffolded — exactly the Clubhouse way.

The staples bank

Make it

  • Tie-dye
  • Pony & clay-bead bracelets
  • Rock painting (bamboo & rocks)
  • Air-dry clay charms
  • Beaded keychains (pony & clay beads)
  • Bubbles & chalk outside
  • Sidewalk chalk games & murals

Run it out

  • Hide and seek
  • Freeze tag · freeze dance
  • Red light, green light
  • Four square · hopscotch
  • Soccer · pickleball · kickball
  • Scavenger hunt

Connect & perform

  • Show and tell
  • Talent show
  • Water play with water guns (Tuesdays)
  • Giant Jenga · life-size Tetris
  • Bead-bracelet trading
  • Group story circle
These also feed the themes. Water play → Red, White, Blue · tie-dye → Color Blast · bead bracelets → Maker's Market · talent show → End-of-Summer Bash · rock painting → International Travelers. When a theme needs filling, a staple usually already fits.
WHAT WE HAVE · GRAB-AND-GO BY BLOCK

Our Equipment, by Block Type

Everything we own, sorted by where it fits in the rotation. When you're staring at a block and blanking, pull from the matching column — nothing here needs buying or building.

Foam pit & gross-motor

  • Mini trampoline
  • Balance beam · stepping stones
  • Gymnastics bar · tumbling barrel
  • Spinning sensory chairs
  • Foam pit dives & obstacle runs

Turf & outside

  • Soccer balls & goals
  • Pickleball net & paddles
  • Bubbles · sidewalk chalk
  • Water guns (Tuesday water play)
  • Dirt / gardening · bamboo & rocks

Tables & the make

  • Watercolor · acrylic markers · air-dry clay
  • Pony beads · clay beads · metal stamping kit
  • Recyclables for art · tie-dye kits
  • Legos · blocks · train table (animals/cars/trains)
  • Trucks · kids kitchen set · dress-up

Quiet, game & choice-time picks

Game / choice stations

  • Giant Jenga · life-size Tetris teeter tower (+ tabletop version)
  • Bingo · board games
  • Soccer & pickleball (sports station)

Nook / calm / downtime

  • Books · dress-up · spinning sensory chairs
  • Train table, trucks, blocks (littles)
  • Tabletop Tetris & board games (lunch downtime)
Choice Time (1:15) maps cleanly to what we own: Sports = soccer / pickleball on the turf · Craft = the tables bank (beads, clay, markers, recyclables) · Game = giant Jenga, life-size Tetris, Bingo, board games.
EVERY WEEK · LOCKED IN

Two Weekly Fixtures

Two things run every single week regardless of theme — build them into the prep sheet so they're never an afterthought.

1 · Pizza day — every Thursday (make + bake)

A make-your-own pizza is a weekly anchor — kitchen skills, teamwork, and a payoff everyone loves. It runs every Thursday in the cocina: kids build personal pizzas, bake them, and eat them at lunch.

Thursday flowWhat happens
Table blockMake — shape dough, sauce, cheese & toppings, build personal pizzas (garden veg ties in)
Late morningBake in the cocina while the other group rotates
Lunch (12:00)Eat — outdoor pizza lunch on the picnic tables
Allergy check first — flag gluten & dairy on the roster and send the dietary-friendly note home in the weekly email. Prep shortcut: pre-portion dough & sauce the day before so Thursday is just build, bake, eat. Cocina is free for camp during the table blocks (Mornings only use it for their snack & lunch).

2 · Water-play day — every Tuesday

One set day each week so families always know when to pack for it. Tuesday is the pick — it's a no-Mornings day, so the building's clear of the littles and camp can splash big without crossing tracks (and it keeps Thursday open for pizza). Water guns and turf/outside water games, woven into the afternoon recess & choice time.

Put it in every weekly email: "Tuesday is water-play day — please send a swimsuit or change of clothes, a towel, and water shoes or sandals. Sunscreen on before drop-off." Because it's the same day every week, parents learn the rhythm fast.
2:30–4:00 · LOW-MESS · GIANNA

Extended Day Ideas

The room's already reset and kids trickle out as parents arrive, so extended day stays in the turf, outside, and waiting area with activities that pack up in under two minutes. Pull one, switch when energy shifts — this is a menu, not a plan.

Turf & outside (burn energy)

  • Soccer or pickleball mini-games
  • Freeze tag, sharks & minnows, red light/green light
  • Obstacle course with the gym gear (beam, stepping stones, barrel)
  • Giant Jenga or life-size Tetris on the turf
  • Bubbles & sidewalk chalk (outside)
  • Garden check — water, weed, look for what's ripe

Waiting area (calm wind-down)

  • Read-aloud or book nook quiet time
  • Board games & bingo
  • Legos, blocks, train table, trucks
  • Dress-up & kids kitchen pretend play
  • Spinning sensory chairs for regulation
  • "Best part of today" share circle
The one cleanup rule: nothing that needs more than a 2-minute reset. No paint, no clay, no tie-dye, no water play after 2:30. If it can't be tossed in a bin or walked off the turf in two minutes, it's not an extended-day activity.
Pickup-friendly flow: keep the group near the waiting area as 4:00 nears so handoffs are quick and you can watch the door. Start with high-energy turf/outside right after the standard-day crowd thins, then drift to the calm waiting-area options as the group shrinks.
WHAT WE HAVE · PULL-FROM BANK

Materials Library

Everything in the building, sorted by how it's used. Pull from here to fill a choice station, an active block, or a theme tie-in — no buying, no guessing.

Choice Time stations (1:15–2:00)

Three stations, one lead each. Here's what to stock each from:

Sports station

  • Soccer balls & goals
  • Pickleball net & paddles
  • Gym circuit: mini trampoline, balance beam, gymnastics bar, tumbling barrel, stepping stones
  • Giant Jenga · life-size Tetris teeter tower

Craft station

  • Pony beads & clay beads (bracelets)
  • Air-dry clay · metal stamping kit
  • Watercolor paint · acrylic markers
  • Tie-dye kits
  • Recyclables for art · rock painting (bamboo & rocks)

Game station

  • Board games · bingo
  • Legos · blocks
  • Tabletop Tetris
  • Train table (animals, cars, trains)

By zone & block type

UsePull from
Foam pit / turf
active blocks
Soccer balls & goals, pickleball, giant Jenga, life-size Tetris teeter tower, gym circuit (trampoline, beam, bar, barrel, stepping stones)
Tables
themed make
Watercolor, acrylic markers, pony & clay beads, air-dry clay, metal stamping, tie-dye, recyclables, rock painting
Nook / zen den
quiet & sensory
Books, board games, spinning sensory chairs, dress up, kids kitchen set, train table, trucks, blocks, Legos
Outside
outdoor & garden
Dirt / gardening, bubbles, sidewalk chalk, water guns (Tuesday water play)
Cocina
kitchen
Kids kitchen set, pizza make + bake (Thursdays)
Theme tie-ins reuse this gear, not new stuff. Color Blast → tie-dye, watercolor, chalk. Top Chef → kids kitchen, cocina. Maker's Market → beads, clay, stamping. Sports & Craft → soccer, pickleball, metal stamping. Survivor → gym circuit, garden, giant Jenga. Inventors → recyclables, blocks, Legos. The Theme Library's "already have it" column is drawn straight from this list.